1. Brack, G., Lassiter, P. S., Kitzinger, R., Hill, M., Mcmahon, G., & Fall, K. A. (2013). Individual Psychology on the Virtual Frontier : Massive Multiplayer Online Role-Playing Gaming. The Journal of Individual Psychology, 69(1), 24-40. https://psycnet.apa.org/record/2013-25133-004
2. Chusna, P. A. (2017). Pengaruh Media Gadget Pada Perkembangan Karakter Anak. Dinamika Penelitian: Media Komunikasi Sosial Keagamaan, vol 17(no 2), 318. https://ejournal.uinsatu.ac.id/index.php/dinamika/article/view/842
3. Coleman, P. K., & Karraker, K. H. (1998). Self-Efficacy and Parenting Quality: Findings and Future Applications. Developmental Review, 18(1), 47-85. https://doi.org/10.1006/drev.1997.0448
4. Cox, M. J., & Paley, B. (1997). Families as systems. Annual Review of Psychology, 48, 243-267. https://doi.org/10.1146/annurev.psych.48.1.243
5. Farida, A., Salsabila, U. H., Hayati, L. L. N., Ramadhani, J., & Saputri, Y. (2021). Optimasi Gadget Dan Implikasinya Terhadap Pola Asuh Anak. Jurnal Inovasi Penelitian, 1. https://stp-mataram.e-journal.id/JIP/article/view/316