Virtually Masculine: Queer Men’s Experiences With Harassment in Online Video Games

Author:

Brenner-Levoy Jeremy1ORCID

Affiliation:

1. Department of Sociology, University of Cincinnati, Cincinnati, OH, USA

Abstract

Video games are an understudied sport featuring social interactions both similar and dissimilar to those in offline sports. While anonymity in online video games could create a space where minoritized groups experience more equitable treatment, offline social inequalities are translated into online video game interactions. Drawing on 20 semistructured interviews and 2,694 survey responses from self-identified queer men, I build a framework for understanding gender, sexuality, and racial/ethnic harassment in online video games. I argue that nerd masculinity is a protest masculinity that uses symbolic harassment to reframe masculine hierarchy online and enforce hegemonic nerd masculinity. With this study, I illustrate the prevalence of symbolic harassment and the channels it may follow to become direct harassment.

Publisher

Human Kinetics

Subject

Sociology and Political Science,Physical Therapy, Sports Therapy and Rehabilitation,Orthopedics and Sports Medicine

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