Affiliation:
1. School of Media and Communication, Royal Melbourne Institute of Technology, Melbourne, VIC, Australia
Abstract
Online game microcelebrities (streamers) attract a large audience of emerging adult gamers (age 18–25 years) and have become a target for food industry advertising. Extant research has identified links between gaming and negative impacts on diet. However, little is known about the influence of game-streaming communities on food consumption. This study aims to understand the type and context of discussions about food and drink in streaming communities that may be influencing the consumption behavior of emerging adults. Data were collected through observation of food and drink-related conversations within streaming communities for Fortnite, which is popular with emerging adult gamers. The study found that the sharing of food is commonplace in organic discussions within streaming communities, driven by both streamers and their followers. The sharing of energy-dense nutrient-poor foods is commonplace in these organic discussions. The study suggests that game-streaming channels have expanded beyond the scope of only a gaming channel and, for emerging adults, are potentially influencing their healthful behavior.
Reference61 articles.
1. Emerging adulthood: The winding road from the late teens through the twenties;Arnett, J.J.,2014
2. Learning the language of social media: A comparison of engagement metrics and social media strategies used by food and nutrition-related social media accounts;Barklamb, A.M.,2020
3. Why can’t we all get along? A study of Hygge and Janteloven in a Danish social-casual games community;Beltagui, A.,2015
4. Professional gaming and pro-gamers: What do we know so far? A systematic review;Bihari, I.,2023
5. Bullying victimization and poor relationships with parents as risk factors of problematic internet use in adolescence;Boniel-Nissim, M.,2018