Affiliation:
1. SUNY Cortland, Cortland, NY, USA
2. Syracuse University, Syracuse, NY, USA
Abstract
The rapid growth of gaming and esports since 2015 demands an investigation of the habits of those who consume and engage with (i.e., participate, view, attend events) this emerging space. As previous research has suggested, women and men may engage with video games for different reasons, and to better understand this occurrence, the current study addresses whether their gaming and esports participation motivations vary. As a result, this exploratory study employed a survey design with a previously validated scale used to measure motivation differences between men and women for traditional sport and exercise spaces. In addition, insights from Hamari and Sjöblom study were used to construct the survey instrument and adapt it to gaming environments. The researchers used an exploratory factor analysis to examine the data and determine preliminary factors relating to esports and gaming motivations. Additionally, gender differences were also assessed. Implications for the gaming industry are discussed as well as future research directions.
Reference56 articles.
1. Barriers to play: Accounting for non-participation in digital game play;Bergstrom, K.,2019
2. Why we watch, why we play: The relationship between fantasy sport and fanship motivations;Billings, A.C.,2014
3. Intersection of fandom in the age of interactive media: Esports fandom as a predictor of traditional sport fandom;Brown, K.A.,2018
4. Comparison of exercise versus sport participation motives among Filipino university students;Cagas, J.Y.,2015
5. Understanding media consumption of electronic sports through spectator motivation, using three different segmentation approaches: The levels of addiction, passion, and fan identification;Choi, C.,2019
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献