Towards Automatic Modeling of Volleyball Players’ Behavior for Analysis, Feedback, and Hybrid Training

Author:

Salim Fahim A.1,Haider Fasih2,Postma Dees1,van Delden Robby1,Reidsma Dennis1,Luz Saturnino2,van Beijnum Bert-Jan1

Affiliation:

1. 1University of Twente

2. 2The University of Edinburgh

Abstract

Automatic tagging of video recordings of sports matches and training sessions can be helpful to coaches and players and provide access to structured data at a scale that would be unfeasible if one were to rely on manual tagging. Recognition of different actions forms an essential part of sports video tagging. In this paper, the authors employ machine learning techniques to automatically recognize specific types of volleyball actions (i.e., underhand serve, overhead pass, serve, forearm pass, one hand pass, smash, and block which are manually annotated) during matches and training sessions (uncontrolled, in the wild data) based on motion data captured by inertial measurement unit sensors strapped on the wrists of eight female volleyball players. Analysis of the results suggests that all sensors in the inertial measurement unit (i.e., magnetometer, accelerometer, barometer, and gyroscope) contribute unique information in the classification of volleyball actions types. The authors demonstrate that while the accelerometer feature set provides better results than other sensors, overall (i.e., gyroscope, magnetometer, and barometer) feature fusion of the accelerometer, magnetometer, and gyroscope provides the bests results (unweighted average recall = 67.87%, unweighted average precision = 68.68%, and κ = .727), well above the chance level of 14.28%. Interestingly, it is also demonstrated that the dominant hand (unweighted average recall = 61.45%, unweighted average precision = 65.41%, and κ = .652) provides better results than the nondominant (unweighted average recall = 45.56%, unweighted average precision = 55.45, and κ = .553) hand. Apart from machine learning models, this paper also discusses a modular architecture for a system to automatically supplement video recording by detecting events of interests in volleyball matches and training sessions and to provide tailored and interactive multimodal feedback by utilizing an HTML5/JavaScript application. A proof of concept prototype developed based on this architecture is also described.

Publisher

Human Kinetics

Subject

General Medicine

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