Teaching computer game development with Unity engine: a case study

Author:

Моісеєнко Наталя Володимирівна,Моісеєнко Михайло Вікторович,Кузнецов Владислав Сергійович,Ростальний Богдан Альбертович,Ків Арнольд Юхимович

Abstract

Computer game development is a popular and engaging topic that can motivate students to learn various aspects of software engineering, such as design, programming, testing, and teamwork. However, there is a lack of research on how to effectively teach this topic in the context of secondary education. In this paper, we present our experience of designing and delivering a course on computer game development for master’s students in the specialty 014.09 Secondary education (Informatics) at the Kryvyi Rih State Pedagogical University. We describe the objectives, content, software tools, and teaching methods of the course, as well as the challenges and outcomes of its implementation. We also evaluate the course using a framework proposed by Ritzhaupt based on student feedback and learning outcomes. Our results show that the course was successful in achieving its goals and enhancing students’ knowledge and skills in game development. We also identify some areas for improvement and provide recommendations for future iterations of the course. We conclude that Unity Engine is a suitable platform for teaching game development in secondary education, as it offers a low barrier to entry, a rich set of features, a cross-platform compatibility, and a wide adoption in the game industry. We also argue that a team-based approach is beneficial for fostering collaboration and creativity among students.

Publisher

CEUR Workshop Proceedings

Reference52 articles.

1. [1] A. D. Ritzhaupt, Creating a game development course with limited resources, ACM Transactions on Computing Education 9 (2009) 1-16. doi:10.1145/1513593.1513596.

2. [2] T. A. Vakaliuk, V. V. Kontsedailo, D. S. Antoniuk, O. V. Korotun, I. S. Mintii, A. V. Pikilnyak, Using game simulator Software Inc in the Software Engineering education, in: A. E. Kiv, M. P. Shyshkina (Eds.), Proceedings of the 2nd International Workshop on Augmented Reality in Education, Kryvyi Rih, Ukraine, March 22, 2019, volume 2547 of CEUR Workshop Proceedings, CEUR-WS.org, 2019, pp. 66-80. URL: https://ceur-ws.org/Vol-2547/paper05. pdf.

3. [3] O. M. Haranin, N. V. Moiseienko, Adaptive artificial intelligence in RPG-game on the Unity game engine, CEUR Workshop Proceedings 2292 (2018) 143-150.

4. [4] O. O. Katsko, N. V. Moiseienko, Development computer games on the Unity game engine for research of elements of the cognitive thinking in the playing process, CEUR Workshop Proceedings 2292 (2018) 151-155.

5. [5] J. Batchelor, GamesIndustry.biz presents… The Year in Numbers 2022, 2022. URL: https: //www.gamesindustry.biz/gamesindustrybiz-presents-the-year-in-numbers-2022.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3