Simulation of deformation on 3D organ models using haptic device

Author:

DUYSAK Nazmiye1,DANDIL Emre2

Affiliation:

1. KONYA TEKNİK UNİVERSİTESIİ

2. BILECIK SEYH EDEBALI UNIVERSITY

Abstract

In today's technology age, thanks to the improvements in computer graphics, remarkable improvements are achieved in 3D modelling in virtual environment in accordance with many original objects. The same reactions those are likely to be encountered in daily life with the scenarios created in virtual environment is simulated with 3D modelling using virtual reality technology. Nowadays, simulators are being developed with the help of virtual reality technology and widely used in many areas especially from medical education to flight training of pilots. Cadavers, which are costly and bring ethical considerations, are being used in medical education. With the change in perspective in medical training, simulators are developed to enable physician candidates to make numerous repetitions using various scenarios and gain practical experience. In addition, psychomotor skills can be achieved by using tactile feedback devices used in conjunction with simulator software. Thus, candidates can experience the same reaction to the model modelled in a computerized experience as they feel they touch a real organ or tissue. In this study, a simulator software platform is developed to simulate the deformation algorithms of organs with soft tissues such as gallbladder, kidney and spleen in the human body using deformation algorithms. In the system, firstly, organs are modelled in 3D according to their anatomical structure. On the developed simulator, feedback is provided by the deformation realized on the model when the organ is touched or applied tensile force by designed haptic device. In the study, mass spring method and molecular modelling method are used to obtain deformation in rich graphical 3D models. In addition, collision detection method is preferred to determine which point is contacted in the mesh structure modelled with haptic device. All simulations on the simulator developed in the study are performed in real time using the functions available in the OpenGL library. In addition, simulation feedbacks for 11 novice and expert users are collected from the simulator and the operation times obtained by the users for each soft tissue are compared. As a result of the experimental studies and statistical analysis, it has been seen that the collision detection, reaction force, real-time simulation and deformation results of the software platform are at the desired level visually and in terms of speed.

Publisher

Journal of the Faculty of Engineering and Architecture of Gazi University

Subject

General Engineering,Architecture

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