Effect of video games training on the gross motor skills of children with cerebral palsy: systematic review and meta-analysis.

Author:

He Pan Yong1ORCID,Feng Zhao Guang2ORCID,Liu Qiang3ORCID,Li Sen3ORCID

Affiliation:

1. Shanghai Hesheng Sports Technology Co.LTD, Shanghai, China.

2. Shandong Sport University, Jinan, China.

3. Shanghai Lixin University of Accounting and Finance, Shanghai, China.

Abstract

The purpose of this work was to systematically evaluate the intervention effects of video games training (VGT) on the gross motor skills (GMS) development of children with cerebral palsy (CP). Seven Chinese and English databases (PubMed, Embase, Web of Science, Cochrane Library, China National Knowledge Infrastructure, Wanfang, EBSCO) were searched. Data were retrieved from randomized controlled trials on the GMS among individuals with CP. The retrieval was from the inception of each database to March 16, 2021. The included studies were evaluated quantitatively using the PEDro Scale. Then, relevant data were inputted and analyzed in Review Manager 5.4. Thirteen papers were included: seven written in English and six in Chinese. In the three subordinate concept of GMS, VGT could significantly improve locomotor skills (LS) (standardized mean difference = 0.80, 95% confidence interval 0.55–105, P<0.00001), and non-locomotor skills (NLS) (standardized mean difference = 0.83, 95% confidence interval 0.38–1.28, P=0.0003) in CP. However, there was no significant difference in object control skills (OCS), when compared with the control group (standardized mean difference = 0.55, 95% confidence interval -0.01–0.72, P=0.05). VGT can improve LS and NLS in CP, but the effect on OCS is uncertain; therefore, it is recommended that additional high-quality literature be included in the future. In general, VGT has been proven an effective intervention tool on the GMS development in CP.

Publisher

Universidad del Zulia

Subject

General Medicine

Reference52 articles.

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