Affiliation:
1. Department of Physical Therapy, College of Health and Welfare, Sahmyook University, Seoul, Republic of Korea
2. Department of Physical Therapy, Andong Science College, andong-si, Republic of Korea.
Abstract
Background:
Fully immersive virtual reality (FIVR) removes information from the real world and replaces it with computer-generated data, creating the impression of being in a genuine virtual world.
Objective:
To evaluate the effects of balance training using touch controller-based FIVR devices on balance and walking abilities in patients with stroke.
Methods:
The participants were randomly categorized into the FIVR group (n = 18) and control group (n = 18). The control group received conventional therapy for 5 sessions, 30 minutes per week, for 5 weeks. The FIVR group practiced additional touch controller-based FIVR balance training for 3 sessions of 30 minutes per week for 5 weeks and changes in balance and walking ability were measured for both groups.
Results:
Touch controller-based FIVR balance training significantly improved the Berg Balance Scale (BBS) and, timed up-and-go (TUG) test results (P < .01). There was also significant improvement in gait abilities, including gait velocity, step length of the affected side, stride length, and single limb support of the affected side (P < .01).
Conclusion:
Touch controller-based FIVR balance training improved balance and gait in patients with stroke. These results indicate that touch controller-based FIVR balance training is feasible and suitable for patients with stroke, providing a promising avenue for rehabilitation.
Publisher
Ovid Technologies (Wolters Kluwer Health)
Cited by
1 articles.
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