Computational Physics in Film

Author:

Bridson Robert123,Batty Christopher1

Affiliation:

1. Department of Computer Science, University of British Columbia, 201-2366 Main Mall, Vancouver, BC V6T 1Z4, Canada.

2. Exotic Matter AB, Svardvagen 7, 182 33 Danderyd, Sweden.

3. Weta Digital Ltd., 9–11 Manuka Street, Miramar, Wellington, 6022 New Zealand.

Abstract

Numerical modeling of how objects and fluids move, collide, and break up underlies spellbinding video animations.

Publisher

American Association for the Advancement of Science (AAAS)

Subject

Multidisciplinary

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1. Improved implicit potential method for incompressible flows on a fully collocated mesh;International Journal for Numerical Methods in Fluids;2022-06-16

2. Hierarchical planning‐based crowd formation;Computer Animation and Virtual Worlds;2019-04-29

3. The blue garden: coastal infrastructure as ecologically enhanced wave-scapes;Landscape Research;2016-12-11

4. Crowd formation via hierarchical planning;Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1;2016-12-03

5. Collective Crowd Formation Transform with Mutual Information-Based Runtime Feedback;Computer Graphics Forum;2014-08-18

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