Shelter GO: multiplayer location-based game to promote knowing shelters for emergency evacuation
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Published:2023-07-04
Issue:
Volume:19
Page:009
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ISSN:1793-7078
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Container-title:Research and Practice in Technology Enhanced Learning
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language:
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Short-container-title:RPTEL
Author:
Mitsuhara Hiroyuki,Shishibori Masami
Abstract
In the event of a disaster, we evacuate to a shelter. However, if we do not know where to go for refuge, we consume time or end ourselves at an unknown shelter. Furthermore, we cannot decide on a suitable shelter if we do not know its capacities and features. To promote knowing shelters in advance is essential for successful emergency evacuation. A promoting approach is the use of a location-based game. Thus, a prototype of a multiplayer location-based game known as “Shelter GO” was developed to promote players to become acquainted with shelters by adopting a game element similar to Pokémon GO. The game feature allows players to not only earn points by visiting and observing shelters and collecting digital creatures at disaster-related spots but also exchange their collected digital creatures with encountered players. The digital creature exchange entails knowledge exchange. A preliminary comparative experiment demonstrated that Shelter GO can promote knowing shelters and that knowledge exchange may not be frequently done but promote knowing shelters.
Publisher
Asia-Pacific Society for Computers in Education
Subject
Management of Technology and Innovation,Media Technology,Education,Social Psychology
Cited by
1 articles.
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