Abstract
Purpose
This systematic review aimed to analyse the effects of active video games (AVGs) on psychology among overweight and obese adolescents.
Method
The Preferred Reporting Items for Systematic Reviews and Meta-Analyses Statement guidelines were used to search the PubMed, SCOPUS, EBSCOhost (SPORTDiscus), and Web of Science databases for studies published in the last 10 years (2013–2023). Keywords related to psychology, being overweight or obese, and adolescents were used. From the 713 studies, 10 fulfilled all eligibility criteria and were included in this review.
Results
The study results revealed that AVGs could positively impact the psychological well-being. However, due to different experimental designs, experimental environments, experimental objectives, and game consoles, the results of self-efficacy, social and peer support, and self-esteem are still conflicting. Additionally, due to measurement issues, quality of life has not yielded a positive effect.
Conclusion
Future research should standardise methods and look into the underlying mechanisms to come up with personalised plans for improving the psychology of overweight and obese adolescents who are involved in AVG interventions as part of health promotion programmes.