System Usability Scale for Gamified E-learning Courses: Cross-cultural Adaptation and Measurement Properties of the Spanish Version
Author:
Affiliation:
1. Public University of Navarre (UPNA)
2. Unit of Innovation and Organization, Navarre Health Service
3. Hospital Universitario de Navarra (HUN)- Navarrabiomed
Abstract
Objective: This work aimed to translate and culturally adapt the system usability scale for gamified e-learning courses (SUS-G scale) for Spanish population and evaluate its factor structure. Methods: A single-measure, cross-sectional study was conducted in two phases. In the first phase, the SUS-G scale was translated and culturally adapted. In the second phase, exploratory factor analysis (EFA) was conducted with a development sample of 103 participants, followed by confirmatory factor analysis (CFA) with a training sample of 201 participants to evaluate the scale's structure. Several goodness-of-fit indices were used to assess model fit. Results: A total of 304 students from the University of Navarra School of Medicine (189 females and 115 males) participated. The EFA was performed because of the good results offered by the sampling adequacy indices (Bartlett’s test = 1846.22; df = 406.0; p < 0.001; and KMO test = 0.857). The factor solution comprised three correlated factors: User Experience (16 items), Educational Usability (9 items) and Usability (4 items). The 29-item factor structure demonstrated adequate-to-excellent goodness-of-fit indices and good internal consistency in the CFA. Conclusion: The SUS-G scale-Sp version for adults, obtained through back-translation, was validated and found to be reliable through EFA and CFA analyses. The final instrument consists of the same 29 items, reorganized into three dimensions. This instrument can be used to assess the perception of usability for gamified e-learning courses among Spanish-speaking university adults.
Publisher
Springer Science and Business Media LLC
Reference23 articles.
1. Guidelines for the Process of Cross-Cultural Adaptation of Self-Report Measures;Beaton DE;Spine,2000
2. Brooke, J. (2020). SUS - A quick and dirty usability scale.
3. Costello, A. B., & Osborne, J. (2005). Best practices in exploratory factor analysis: Four recommendations for getting the most from your analysis. Article 7, 10. https://doi.org/10.7275/JYJ1-4868.
4. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. E. (2011). Gamification: Toward a Definition. CHI 2011, CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.
5. Reliability of Summed Item Scores Using Structural Equation Modeling: An Alternative to Coefficient Alpha;Green SB;Psychometrika,2009
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3