Affiliation:
1. Camilo José Cela University
2. Department of Physical Therapy, Occupational Therapy, Rehabilitation and Physical Medicine. Faculty of Health Sciences. King Juan Carlos University
3. NeuroAvanza Neurological Physiotherapy Center
Abstract
Abstract
Background. Chronicity and lack of motivation often go together during the upper limb rehabilitation process in stroke. Virtual reality is a useful tool in this context, providing safe, intensive, individualised treatments in a playful environment. Low-cost, easy-to-use devices with personalised and motivating games for a specific population seem to be the most effective option in the treatment of the upper limbs.
Methods. A randomised clinical study with follow-up was carried out to assess the effectiveness of the Leap Motion Controller® device in improving the functionality of the upper limb in patients with chronic stroke. Patients (n=36) were randomised into a control group that performed conventional therapy and an experimental group that combined the virtual reality protocol with conventional therapy. The outcome measures used were grip strength; the Block and Box Test; the Action Research Arm Test; the Disabilities of the Arm, Shoulder and Hand; as well as a Technology Satisfaction Questionnaire and adherence to treatment.
Results. Inter-group statistical analysis showed no significant differences except in subsection D of the Action Research Arm Test. Intra-group analysis showed significant differences in both groups, but the experimental group reached significance in all long-term variables. Satisfaction and adherence levels were very high.
Conclusions. The Leap Motion Controller® system, as a complementary tool, produces improvements in grip strength, dexterity and motor function in patients with chronic stroke. It is perceived as a safe, motivating, and easy-to-use device.
Clinical Registration. NCT04166617 Clinical Trials.
Publisher
Research Square Platform LLC
Reference33 articles.
1. Dias P, Silva R, Amorim P, Lains J, Roque E, Pereira ISF et al. Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation. IEEE Comput Graph Appl 2019Jan-Feb;39(1):64–70. DOI: 10.1109/MCG.2018.2875630.
2. de la Cano R, Ortíz Gutiérrez RM. Nuevas tecnologías y control motor: robótica, realidad virtual y videojuegos. En: Cano de la Cuerda R, Martínez Piédrola RM, Miangolarra Page JC. Control y Aprendizaje Motor. Fundamentos, desarrollo y reeducación del movimiento humano. 1ª. Madrid: Médica Panamericana; 2017. p. 197–209.
3. Al-whaibi RM, Al-jadid MS, Elserougy HR, Badawy WM. Effectiveness of virtual reality-based rehabilitation versus conventional therapy on upper limb motor function of chronic stroke patients: a systematic review and meta-analysis of randomized controlled trials. Physiother Theory Pract 2021Jul 27:1–15. DOI: 10.1080/09593985.2021.1941458.
4. Effects of virtual reality in improving upper extremity function after stroke: A systematic review and meta-analysis of randomized controlled trials;Jin M;Clin Rehabil
5. Use of Electroencephalography Brain-Computer Interface Systems as a Rehabilitative Approach for Upper Limb Function After a Stroke: A Systematic Review;Monge-Pereira E;PM R