Evaluation of the impact of an online video game as an educational intervention on sexual health and the prevention, diagnosis, and treatment of sexually transmitted infection: A randomized controlled trial protocol

Author:

Martinez-Satorres Alba1,Roca-Saumell Carme1,Escale-Besa Anna1,Arcarons-Marti Marta1,Fernandez-Segura Francisco Javier1,Wagner Carolina Allegra1,Pires-Nuñez Pablo1,Turmo-Tristan Nuria1,Diez-Garcia Lorena1,Maron-Lopez Andrea1,Marti-Oltra Zulema1,Nicolau Marta Vanrell1,Torres Sonia Da Silva1,Ruiz-Torres Alvaro1,Pino-Prieto Pablo1,Pillay Dhyaanenshan1,Casaldaliga-Sola Angels1,Lázaro-Navarro Xavier1,Lasagabaster-Uriarte Maria1,Martin Maria Isabel Fernandez San1

Affiliation:

1. Institut Català de la Salut

Abstract

Abstract

Background: The incidence of sexually transmitted infections (STIs) is increasing, especially among young people. Tools are needed to increase knowledge about sex education and STI prevention and treatment. Gamification can be a good training tool for both young people and health professionals. The primary objective of this study is to assess the impact of a training intervention on STI prevention, detection, and treatment in primary care professionals. Methods/design: We propose a multicentre cluster randomized controlled trial. Groups of primary care professionals will receive an intervention (online video game on sex education and STIs [SEXIT]) and will be compared with control groups that will not receive the intervention. Group assignments will be randomized by clusters. The study will consist of a pre-post evaluation of the intervention: a knowledge test will be administered before and after the intervention and 3 months after the intervention. This test will also be carried out on the same time sequence in the control groups. The impact of the training intervention will be evaluated for 6 months by studying different variables related to the clinical approach to STIs by examining the clinical records of diagnostic tests and antibiotic prescriptions related to the clinical approach to STIs. The required sample size is 262 (131 per group). Discussion: Compared with those in the control group, improvements in knowledge and clinical behavioural outcomes after the intervention are expected for participants in the intervention groups. We plan to develop an educational video game to increase the knowledge about sexuality, STIs and violence. Protocol registered at ISRCTN with reference number 45041.

Publisher

Springer Science and Business Media LLC

Reference20 articles.

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2. 2. Centro Europeo para la Prevención y el Control de Enfermedades. Infecciones de transmisión sexual en Europa 2013. Stockholm, 2015.

3. 3. Sentís A, Martín-Sánchez M, Arando M, Vall M, Barberà MJ, Ocaña I, et al. Sexually transmitted infections in young people and factors associated with HIV coinfection: An observational study in a large city. BMJ Open. 2019 May 5; 9(5): e027245.

4. 4. Centro Joven de Atención a las Sexualidades. https://centrejove.org/violenciamachista/

5. 5. Beemer LR, Ajibewa TA, DellaVecchia G, Hasson RE. A Pilot Intervention Using Gamification to Enhance Student Participation in Classroom Activity Breaks. Int J Environ Res Public Health. 2019 Oct 24; 16(21): 4082.

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