Novel Neurodigital Interface Reduces Motion Sickness in Virtual Reality

Author:

Dopsaj Milivoj1,Tan Wilhelmina2,Perovic Vladimir3,Stajic Zoran4,Milosavljevic Nemanja4,Paessler Slobodan4,Makishima Tomoko2

Affiliation:

1. Faculty of Sport and Physical Education, University of Belgrade, 11000 Belgrade

2. Department of Otolaryngology, University of Texas Medical Branch, Galveston, TX, 77555

3. Laboratory for Bioinformatics and Computational Chemistry, Institute of Nuclear Sciences Vinca, National Institute of the Republic of Serbia, University of Belgrade, 11001 Belgrade

4. NeuroSync Laboratories, Galveston, TX, 77554

Abstract

Abstract Virtual reality (VR) is a computer-created 3D environment with a focus on realistic scenes and pictures created for entertainment, medical and/or educational and training purposes. One of the major side effects of VR immersion reported in the scientific literature, media and social media is Visually Induced Motion Sickness (VIMS), with clinical symptoms such as disorientation, nausea, and oculomotor discomfort. VIMS is mostly caused by the discrepancy between the visual and vestibular systems and can lead to dizziness, nausea, and disorientation. In this study, we present one potential solution to motion sickness in VR and demonstrate significant reduction of nausea in VR users with META Quest 2 headsets when using a whole-body controller to experience VR in a more comfortable and immersive way.

Publisher

Research Square Platform LLC

Reference28 articles.

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