Affiliation:
1. The Ohio State University College of Medicine, Department of Emergency Medicine
2. University of the Arts, Center for Immersive Media
3. The Ohio State University, Advanced Computing Center for the Arts and Design
4. The Ohio State University College of Medicine, Department of Obstetrics and Gynecology
Abstract
Abstract
Background
To minimize loss of life, modern mass casualty response requires swift identification, efficient triage categorization, and rapid hemorrhage control. Current training methods remain suboptimal. Our objective was to train first responders to triage a mass casualty incident using Virtual Reality (VR) simulation and obtain their impressions of the training’s quality and effectiveness.
We trained subjects in a triage protocol called Sort, Assess, Lifesaving interventions, and Treatment and/or Transport (SALT) Triage then had them respond to a terrorist bombing of a subway station using a fully immersive VR simulation. We gathered learner reactions to their VR experience and post-encounter debriefing with a custom electronic survey. The survey was designed to gather information about participants’ demographics and prior experience, including roles, triage training, and VR experience. We then asked them to evaluate the training and encounter and the system’s potential for training others.
Results
Nearly 400 subjects experienced the VR encounter and completed evaluation surveys. Subjects were primarily paramedics, but also included medical learners as well as other emergency medical service (EMS) professionals. Most participants (95%) recommended the experience for other first responders and rated the simulation (95%) and virtual patients (91%) as realistic. Ninety-four percent of participants rated the VR simulator as “excellent” or “good.” We observed some differences between emergency medical service and medical professionals with regard to their prior experience with disaster response training and their opinions on how much the experience contributed to their learning. We observed no differences between subjects with extensive VR experience and those without.
Conclusions
Our VR simulator is an automated, customizable, fully immersive virtual reality system for training and assessing personnel in the proper response to a mass casualty incident. Participants perceived the simulator as an adequate alternative to traditional triage and treatment training and believed that the simulator was realistic and effective for training. Prior experience with virtual reality was not a prerequisite for the use of this system.
Publisher
Research Square Platform LLC
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