An Engaging User Experience Framework for Mobile Augmented Reality

Author:

Ramtohul Arvind1,Khedo Kavi Kumar1

Affiliation:

1. University of Mauritius

Abstract

Abstract This research proposes an Engaging User Experience (ENUX) framework which caters for the influential User Experience (UX) and User Engagement (UE) dimensions for a MAR system. The ENUX framework extends on the UX and UE theoretical groundings, the multimodal and multisensory techniques and performance metrics to effectively enhance the UX and UE in MAR systems. Designers and developers in the MAR field have focused on providing a usable system rather than concentrating on a user-centric system that may lead to an enhanced UX and UE. The recommendations from the ENUX framework adopt a user-centered perspective to ensure a high-quality MAR experience in various application areas, and therefore can demonstrate the following: point of engagement, period of engagement, maximum engagement and re-engagement. An initial MAR prototype for a cultural heritage site has been developed using the instrumental, cognitive and sensory dimensions from the ENUX framework. A field study of sixty-six users has evaluated the MAR prototype to carry out an impact analysis of the contribution of the ENUX framework. The findings have confirmed that the partial development of the ENUX framework have significantly improved the UX and UE in the MAR prototype and is a promising start to implement the overall ENUX framework. The framework lays a solid foundation for the assessment of the UX and UE factors in MAR systems, which has the potential to assist the MAR system developers to identify and improve the most UX and UE influential factors in their systems.

Publisher

Research Square Platform LLC

Reference57 articles.

1. Designing visceral, behavioural and reflective products;Aftab M;Chinese Journal of Mechanical Engineering,2017

2. Differential effect of excitement versus contentment, and excitement versus relaxation: Examining the influence of positive affects on adoption of new technology with a Korean sample;Ahn D;Computers in Human Behavior,2015

3. AITAMURTO, T., BOIN, J.B., CHEN, K., CHERIF, A. and SHRIDHAR, S., 2018. The Impact of Augmented Reality on Art Engagement: Liking, Impression of Learning, and Distraction. In International Conference on Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry. VAMR 2018. Springer, Cham, Las Vegas, FL, USA, pp. 153–171.

4. Advantages and challenges associated with augmented reality for education: A systematic review of the literature;AKÇAYIR M;Educational Research Review,2017

5. Alexander, B. and Nobbs, K., 2020. Multi-sensory fashion retail experiences: The impact of sound, smell, sight and touch on consumer based brand equity. In Global Branding: Breakthroughs in Research and Practice. IGI Global, pp. 39–62.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3