Affiliation:
1. University of Hradec Kralove
2. University of Diyala
Abstract
Abstract
At present, it is natural for young people to use different digital tools to learn a foreign language. The aim of this article is to explore what kind of chatbot for learning a foreign language at A1-B1 level students would welcome and create a persona (i.e., a typical foreign language user) of a chatbot for learning a foreign language. The research employed a quantitative approach using a questionnaire survey to gather data from 109 respondents. The findings revealed that simplicity, quick practice opportunities, gamification features, accessibility, and cost-free usage were the most valued features of chatbots for language learning. The study also highlights the importance of immediate feedback, user-friendly interfaces, and short-term interactions for optimal chatbot usage. Furthermore, the results shed light on the preferred learning methods, such as spoken communication and writing, as well as user goals, including vocabulary expansion, comprehension improvement, and grammar enhancement. By developing personas, educational chatbot developers can tailor the designs and content of chatbots to better meet the needs of learners and thus enhance foreign language learning experiences for them.
Publisher
Research Square Platform LLC
Reference32 articles.
1. Adlin, T., & Pruitt, J. (2010). The essential persona lifecycle: your guide to building and using personas. Morgan Kaufmann.
2. What I know, what I want to know, what I learned: Activating EFL college students’ cognitive, behavioral, and emotional engagement through structured feedback in an online environment;Al-Obaydi LH;Frontiers in Psychology,2023
3. Blomquist, Å., & Arvola, M. (2002). Personas in action: Ethnography in an interaction design team. In Proceedings of the Second Nordic Conference on Human-computer Interaction (NordiCHI '02) (pp. 197–200). ACM. https://doi.org/10.1145/572020.572044.
4. Bødker, S., & Iversen, O. S. (2002). Staging a professional participatory design practice: Moving PD beyond the initial fascination of user involvement. In Proceedings of the second Nordic conference on Human-computer interaction (pp. 11–18). ACM. https://doi.org/10.1145/572020.572023.
5. Canossa, A., & Drachen, A. (2009). In T. Gross, et al. (Eds.), Human-Computer Interaction –INTERACT (pp. 510–522). Berlin: Springer.
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献