Effect Of Internet and Video Games On Blood Pressure Parameters In Adolescents

Author:

YETİŞGİN Hande1,İNÖZÜ Mihriban2,ÇÖP Esra3,OZLU Sare Gülfem4ORCID

Affiliation:

1. Ankara Bilkent City Hospital: Ankara Sehir Hastanesi; Childrens Hospital, Department of General Pediatrics

2. Ankara Bilkent City Hospital; Childrens Hosptal, Department of Pediatric Nephrology

3. Ankara Bilkent City Hospital: Ankara Sehir Hastanesi; Child and Adolescent Psychiatry

4. Ankara Yildirim Beyazit University Faculty Of Medicine, Department Of Pediatric Nephrology

Abstract

Abstract Background Hypertension is an increasing and important health problem among children and adolescents. It is already known that sedentary behaviors are associated with cardiovascular disease risk factors, obesity and increased blood pressure. In this study, we aimed to determine the role of internet addiction and video games on ambulatory blood pressure parameters. Methods Children aged between 12 and 18 years old who were referred to our pediatric nephrology outpatient clinic for evaluation of hypertension were included Demographic data and clinical and laboratory findings were obtained from hospital records. Ambulatory blood pressure monitoring was performed to confirm the presence of hypertension. Young Internet Addiction Scale and Internet Gaming Disorder Scale scores were compared with ABPM parameters. Results Of the 107 patients included in our study, 40 were girls and 67 were boys. The mean age was 14.9 ± 1.8 years. According to ABPM measurements, 43 (40.2%) of 107 patients were normotensive, 24 (22.4%) were prehypertensive, and 40 (37.4%) were hypertensive. We detected that although it did not reach statistical significance, as the test scores increased, the overall mean systolic blood pressure also increased. As Young's Internet Addiction test score increased, the maximum daytime systolic blood pressure and mean daytime systolic blood pressure increased. Conclusion Video game playing and increased time spent on the Internet may also lead to the development of hypertension independent of obesity. Therefore, we think that problematic internet use and video game playing disorders should be evaluated when investigating hypertensive children and adolescents.

Publisher

Research Square Platform LLC

Reference24 articles.

1. High blood pressure trends in children and adolescents in national surveys, 1963 to 2002;Din-Dzietham R;Circulation,2007

2. Monitoring and management of hypertension with obesity in adolescents;Falkner B;Integr Blood Press Control,2017

3. Diagnosis, Epidemiology, and Management of Hypertension in Children;Rao G;Pediatrics,2016

4. Overweight, ethnicity, and the prevalence of hypertension in school-aged children;Sorof JM;Pediatrics,2004

5. Overweight, air and noise pollution: Universal risk factors for pediatric prehypertension;Kelishadi R;J Res Med Sci,2011

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3