Users’ and therapists’ perspectives on the design of a virtual reality environment to train prosthesis control: a narrative review and focus group study

Author:

Rozevink Samantha G1,Murgia Alessio1,Bongers Raoul M1,Sluis Corry K van der2

Affiliation:

1. University of Groningen, University Medical Center Groningen, Department of Human Movement Sciences, Groningen

2. University of Groningen, University Medical Center Groningen, Department of Rehabilitation Medicine, Groningen

Abstract

Abstract Introduction: Virtual Reality (VR) is becoming increasingly popular to learn a complex skill, and hence has been used to train the control of upper limb prostheses. It is however unclear what characteristics a VR environment should have in order to become a usable and effective training environment. Our aim was to develop a framework containing the most important factors to be incorporated when designing a VR environment to train prosthesis control. Methods: A mixed method approach was used. First, a narrative review was conducted to explore factors that should be considered when designing a VR environment for prosthesis control. Second, a preliminary framework, based on these factors, was presented to prosthesis users and therapists via a questionnaire. Participants chose the most important factors to be incorporated in a VR environment. Finally, the results were discussed in focus groups. Results: Forty-nine out of 489 articles, were included. The preliminary framework comprised 62 factors in four domains: feedback, control, exercise and environment. Five prosthesis users and eight therapists participated in three focus groups. A final framework was developed which contained 46 factors in the four domains. End-users considered all domains to be equally important, since domains and factors influence each other. Discussion: Future research should investigate aspects of VR enjoyment, implementation of bimanual training and the development of a testing environment with peer support. Conclusion: The developed framework can be used to guide the design of a VR environment to train prosthesis control. Trial registration: May 1st, 2023, https://doi.org/10.17605/OSF.IO/W6Z39

Publisher

Research Square Platform LLC

Reference72 articles.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3