Research on Mathematical terrain interactive editing technology for landscape design based on deep learning

Author:

Wei Feiyu1,Li Yunyuan2

Affiliation:

1. Beijing University of Civil Engineering and Architecture

2. Beijing Forestry University

Abstract

Abstract The technology in the field of garden landscape is constantly developing with the progress of today's society, industry has also been promoted, and various styles of landscapes have appeared one by one according to the needs of the times. However, the research of landscape design still seems to remain on the basis of more formal, patterned and visual design, thus ignoring the interaction between design works and objects of use. This paper aims to integrate mathematical terrain into the field of landscape design, and use realistic digital terrain to enhance the realism of virtual landscapes and enhance the user's immersion. To date, researchers have proposed many terrain editing techniques, but no more comprehensive examination of terrain features and editing requirements has been carried out to meet more general terrain modeling needs. Based on deep learning technology, this paper constructs the design of interactive scene mathematical terrain editing system. The system consists of two subsystems: scene management system and user interface system. Each subsystem has its own function module, which is convenient for users to use. Each functional module can be called according to user preferences to create the desired landscape terrain. In the final evaluation of the customer, the hills and plains created based on the sketch are better than the original work, It can be concluded that the system not only has excellent effects in practical applications, but also has a wide range of cross-domain applications, and has a broad development prospect. This paper designs a class of interactive editable systems combined with mathematical terrain by introducing deep learning technology into the field of landscape design.

Publisher

Research Square Platform LLC

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