The end of software engineering and the start of economic-cooperative gaming

Author:

Cockburn Alistair1

Affiliation:

1. nema

Abstract

"Software engineering" was introduced as a model for the field of software development in 1968. This paper, reconsidering that model in the light of four decades of experience, finds it lacking in its ability to explain project success and failures, predict important issues in running projects and help practitioners formulate effective strategies on the fly. An alternative underlying model for software development is presented: Software development as a series of resource-limited, goal-directed cooperative games of invention and communication. The primary goal of each game is the production and deployment of a software system; the residue of the game is a set of markers to assist the players of the next game. People use markers and props to remind, inspire and inform each other in getting to the next move in the game. The next game is an alteration of the system or the creation of a neighboring system. Each game therefore has as a secondary goal to create an advantageous position for the next game. Since each game is resource-limited the primary and secondary goals compete for resources. The cooperative-game model provides the benefits that the software engineering model misses: It raises to the proper priority level issues crucial to successful software projects; it explains how teams with messy-looking processes sometimes outperform others with tidier processes; and it helps busy practitioners decide how to respond to unexpected situations. Finally, it is seen that much of engineering in the general belongs in the category of resource-limited cooperative games.

Publisher

National Library of Serbia

Subject

General Computer Science

Cited by 17 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Project stakeholder engagement through gamification: what do we know and where do we go from here?;International Journal of Managing Projects in Business;2023-07-06

2. Tailoring Hybrid Software Processes in a Medium-size Software Company;Proceedings of the 38th ACM/SIGAPP Symposium on Applied Computing;2023-03-27

3. Role of Agile Methodologies for Ensuring Quality in Complex Systems: A Systematic Literature Review;Vol 4 Issue 4;2022-11-05

4. Agile software process improvement: a collaborative game toolbox;IET Software;2019-04

5. SPI with Retrospectives: A Case Study;Communications in Computer and Information Science;2018

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3