Abstract
In the prevailing era, Gaming addiction is becoming more often in society. Children from a very early age begin to get involved in cyber culture and e-sports. The problem of gambling addiction in teenagers and young people in the contemporary world is becoming increasingly current and this can be clearly seen between students in educational system. In connection with the high importance of this problem, the authors of the article conducted a comprehensive theoretical and methodological analysis of gambling addiction as a social phenomenon, as well as factors and mechanisms of emergence and development of gambling addiction among children and adolescents. Based on the results of the study, the authors of the article propose forms and methods of prevention and combating gambling addiction, in particular, the gamification method described as a tool to overcome the psychological addiction of children and adolescents in games.
Publisher
Revista Eletronica Politica e Gestao Educacional