Subject
Management of Technology and Innovation,Physics and Astronomy (miscellaneous),Engineering (miscellaneous)
Reference15 articles.
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2. G. Yoo, S. Kim, "Effects of STEAM activities using VR․AR on creative problem solving ability and peer interactions of children", The Journal of Korea Open Association for Early Childhood Education, 24(2), pp. 525-560, 2019, http://dx.doi.org/10.20437/KOAECE24-2-20
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4. J. Park, J. Han, "Development of Educational Contents in Robot Ethics for Elementary Students", Journal of Creative Information Culture, 4(2), pp. 143-151, 2018.
5. E. Yoo, M. Cho, "The Ethics of Robots and Humans in the Post-Human Age", The Journal of the Korea Contents Association", 18(3), pp. 592-600, 2018, https://doi.org/10.5392/JKCA.2018.18.03.592