Effectiveness of Gamified Instructional Media to Improve Critical and Creative Thinking Skills in Science Class
Author:
Publisher
ASTES Journal
Subject
Management of Technology and Innovation,Physics and Astronomy (miscellaneous),Engineering (miscellaneous)
Link
https://www.astesj.com/publications/ASTESJ_070305.pdf
Reference55 articles.
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3. L. Warren, D. Reilly, A. Herdan, Y. Lin, "Self-efficacy, performance and the role of blended learning," Journal of Applied Research in Higher Education, 2019, doi:10.1108/JARHE-08-2019-0210.
4. R. Vebrianto, R.U. Rery, K. Osman, "BIOMIND Portal for Developing 21st Century Skills and Overcoming Students' Misconception in Biology Subject," International Journal of Distance Education Technologies, 14(4), 55-67, 2016, doi:10.4018/IJDET.2016100105.
5. T.T. Wijaya, W. Hidayat, Y. Zhou, "Development of Interactive Learning Video on Linear Program," Universal Journal of Educational Research, 8(12A), 7530-7538, 2020, doi:10.13189/ujer.2020.082537.
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