Game Over or Continue? How Gamification Can Improve Completion Rate in Adaptive Learning

Author:

Pitthan Francisco,De Witte Kristof

Publisher

Elsevier BV

Reference62 articles.

1. Adaptive educational hypermedia accommodating learning styles: A content analysis of publications from 2000 to 2011;Y Akbulut;Computers & Education,2012

2. Incorporating fantasy into gamification promotes student learning and quality of online interaction;S Bai;International Journal of Educational Technology in Higher Education,2022

3. Attention problems in very preterm children from childhood to adulthood: the bavarian longitudinal study;L D Breeman;Journal of Child Psychology and Psychiatry,2016

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