Everyone wins: Can board games save the world?
Author:
Publisher
Sociological Review Foundation
Reference4 articles.
1. Au, L. (2021). The board game Pandemic: Cooperative sociotechnical imaginaries obscuring power relations. Science as culture, 30(4), 598–602. https://doi.org/10.1080/09505431.2021.1965111
2. Flanagan, M. (2009). Critical play: Radical game design. MIT Press.https://doi.org/10.7551/mitpress/7678.001.0001
3. Flanagan, M. & Jakobsson, M. (2023). Playing oppression: The legacy of conquest and empire in colonialist board games. MIT Press. https://doi.org/10.7551/mitpress/11779.001.0001
4. Vasconcelos, L., Sousa, M., Ferreira, F. & Pinheiro, J. (2022). COLLABORATING: modern board games and collaboratories as a tool for capacity building. SN social sciences 2, Article 190. https://doi.org/10.1007/s43545-022-00472-y
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