Affiliation:
1. University of Seville, Spain
Abstract
This chapter proposes a framework to develop a gamification platform for the activities, processes, and tasks executed by the stakeholders who participate in each stage of life cycle engineering (LCE). For this purpose, a review is made of the most significant aspects of gamification for its application in the LCE of the product. The stakeholders in the LCE must be known and classified to make a gaming experience. It is proposed to establish the relationship between the gameful and playful experiences expected by the stakeholders and the game design elements that allow the introduction of attractive game mechanics in the phases of the product design process. For this goal, it is proposed to gamify through a Kansei Engineering System. This methodology allows incorporating all the potential of the digital and organizational facilitators of Industry 4.0 and developing a cyber-physical holonic platform for the gamification of the LCE.