Gamification

Author:

de la Cruz-Campos Juan-Carlos1ORCID,Pozo-Sánchez Santiago2ORCID,Berral-Ortiz Blanca2,Alonso-García Santiago2

Affiliation:

1. Universidad de Granada, Spain

2. University of Granada, Spain

Abstract

The search for the optimization of educational processes has led to gamification becoming one of the teaching strategies that has received the most attention in recent years. This chapter carries out an analysis of the particularities that make up gamification as a learning technique for educational revitalization and updating. From a holistic perspective, a tour of the terminological particularities of gamification, constituent elements, benefits, and limitations is made. Likewise, this chapter reviews the main techno-pedagogical resources for the gamification of the Social Sciences classroom, focusing on the subject of History and the development of historical thinking skills, presenting different gamification experiences from a transversal perspective and proposes a compendium of gamified activities based on active learning. This work serves as a starting point for those teachers who intend to carry out gamified activities in their classroom within the field of Social Sciences.

Publisher

IGI Global

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Using Gamification in Teaching Physical Education: A survey review;Montenegrin Journal of Sports Science and Medicine;2024

2. Application of Phygital Games at the University in the Context of Digitalization;The World of Games: Technologies for Experimenting, Thinking, Learning;2023

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