Affiliation:
1. Teachers College, Columbia University, USA
2. University of the Western Cape, South Africa
Abstract
This chapter offers concepts to leverage experiential learning in electronic (e-) and mobile (m-) learning environments with examples from talent development and allied telehealth disciplines. Learning goals need to cater to increasingly complex and ever-changing contexts. Experiential learning can deliver such outcomes in a digital world. E-learning and m-learning cater to the needs of learners who seek dynamic, interactive, multimodal, situated, and personalized learning. How do we incorporate experiential features in e-/m-learning talent development, sport, allied health training, and other workplace contexts? The authors weave the learnings from pilot and action research projects, as well as from real world examples to apply a model of experiential learning for e-/m-learning environments. The model will help learners critically evaluate learning applications in digital environments with tools to design their own experiential learning for e-/m-blended, a/synchronous learning environments.
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