Affiliation:
1. University of British Columbia, Canada
Abstract
Educational escape rooms (EERs) engage learners, develop their collaboration skills, and help them apply content knowledge. While the health professions were quick to identify how EERs could be used to support their unique learning outcomes, basic science disciplines such as biology, chemistry, and physics have been slower to do so. This chapter is a step-by-step guide to help undergraduate science educators design EERs based on the tools that researchers use in their work (for example, models, datasets, 3D objects). Because many of these tools are freely accessible online, they lend themselves to be used in online EERs. The process described in this chapter is designed to be easy to implement. The online science EERs developed using these steps will immerse learners in role play as they use the tools of scientists in authentic ways.