Institutions as Designers of Better Social Games

Author:

Antonova Albena1ORCID

Affiliation:

1. Sofia University, Bulgaria

Abstract

Institutions predefine and make possible development of many social processes. As already discussed, institutions define “the rules of the game,” encouraging further social and organizational transformations. The aim of Chapter 6 is to propose an alternative approach for shaping the future institutions. By assuming institutions to be game-designers of complex social systems, there are explored the main mechanisms and elements of the game-design. Following this approach, the author discusses how institutions can transform to designers of new types of rules and social arrangements that will be more just and efficient for all. The structure of the chapter is as follows: In the first part there are identified the main elements of the game design, including game-mechanics, game-play, and game-word. The second part makes analysis of social ecosystems, where the new types of rules and regulations can stimulate creativity and innovations. Finally, an analysis is made about how institutions can figure out the gamification models and transform in order to promote new type of development and social cohesion. In this respect, Chapter 6 aims to propose an experiment of thought, discussing how to design more efficient and more socially just rules and regulations that can further ensure our sustainable development.

Publisher

IGI Global

Reference18 articles.

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2. Value creation in innovation ecosystems: how the structure of technological interdependence affects firm performance in new technology generations

3. CailloisR. (1961). Man, play, and games. University of Illinois Press.

4. Unpacking the innovation ecosystem construct: Evolution, gaps and trends.;L. A.de Vasconcelos Gomes;Technological Forecasting and Social Change,2016

5. From game design elements to gamefulness

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