Towards the Development of a Game for Computational Thinking

Author:

Kosmas Panagiotis1,Philippou Andrea2,Psomos Panagiotis3

Affiliation:

1. Center for the Advancement of Research and Development in Educational Technology, Cyprus & School of Education, University of Nicosia, Cyprus

2. Center for the Advancement of Research and Development in Educational Technology, Cyprus

3. University of the Aegean, Greece

Abstract

Computational thinking (CT) is now considered an essential approach for developing critical thinking and 21st-century skills. CT as a teaching methodological approach is more connected to STEM education as it provides clearer conceptual and practical considerations to understand science, computer, and mathematical concepts. Based on the recent literature, educational robotics, applications, and serious games are the means of applying CT in teaching practice. This study examines students' needs, interests, and motivations for using a game in the context of CT. Quantitative analysis from an online questionnaire to 394 students from secondary education in different five countries (Greece, Cyprus, Italy, Poland, United Kingdom) demonstrate the students' game interests and needs that guide us to develop a game for CT's implementation in the classroom. Essential insights, considerations, and implications are providing for the design, development, and use of games for the CT in an educational environment.

Publisher

IGI Global

Reference72 articles.

1. AbtC. C. (1970). Serious Games. Viking Press.

2. Educational robotics: Open questions and new challenges.;D.Alimisis;Themes Science and Technology Education,2013

3. Digital Game-based Learning and Serious Games in Education

4. Computational thinking education: Issues and challenges

5. Angeli, C., & Makridou, E. (2018). Developing Third-Grade Students' Computational Thinking Skills with Educational Robotics. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1-8). Association for the Advancement of Computing in Education (AACE). Retrieved January 20, 2021 from https://www.learntechlib.org/primary/p/182493/

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3