Affiliation:
1. San Francisco State University, USA
Abstract
Substantial resources have been put towards game-based learning and the use of games in multidisciplinary research and practice. Despite this growing popularity, a definitive link has yet to be established between games and learning outcomes such as improved motor skills or recall of information. The problems researchers face are a series of challenges that prevent researchers from conducting research on game-based learning in a consistent and standardized way. Through reviewing and aggregating the literature, the authors describe five challenges currently facing the area of game-based learning and offer recommendations as to what future research could do to resolve these challenges moving forward. The primary purpose of this chapter is to provide a steppingstone in the game-based learning literature to help move the field away from conflicting research findings and toward a clearer understanding of game-based learning as an educational solution across disciplines.
Reference173 articles.
1. Performance of a Colonoscopy Simulator: Experience from a Hands-On Endoscopy Course
2. I Fought the Law: Transgressive Play and the Implied Player
3. Aarseth, E., & Grabarczyk, P. (2018, July 25-28). An ontological meta-model for game research [Conference presentation]. DiGRA Conference, Turin, Italy. http://www.digra.org/digra-2018-the-game-is-the-message-cfp/
4. Adams, D. M. (2013). Exploring the effect of video game playing on static and dynamic spatial cognition skills (Unpublished doctoral dissertation). University of California.
5. Narrative games for learning: Testing the discovery and narrative hypotheses.
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献