Introduction to Metaverse and Consumer Behaviour Change

Author:

Singla Babita1ORCID,Bhattacharya Saurabh1ORCID,Naik Nithesh2

Affiliation:

1. Chitkara University, India

2. Manipa University, India

Abstract

A virtual digital environment is created using the metaverse, which also connects the real world. The existence of information technology allows us to do new tasks or carry out routine tasks more effectively. The extended reality, or “metaverse,” allows for new kinds of captivating telepresence but may also make mundane activities easier. These technologies help us in our employment, education, healthcare, consumption, and entertainment more and more, but they also present a number of obstacles. The concerns discussed in this chapter are why and will customers adopt the fully immersive territory for various activities like shopping and purchasing any products including bank products.

Publisher

IGI Global

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. From E-Commerce to the Metaverse: A Neuroscientific Analysis of Digital Consumer Behavior;Behavioral Sciences;2024-07-13

2. Sustainability meets metaverse: A conceptual framework of sustainable dimensions of the metaverse;Journal of Consumer Behaviour;2024-06-23

3. Metaverse Banking 2.0;Advances in Social Networking and Online Communities;2024-04-12

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