Affiliation:
1. College of Education Ikere-Ekiti, Nigeria
2. Obafemi Awolowo University, Nigeria
Abstract
This chapter investigated the comparative effectiveness of interactive multimedia, simulation games, and blended learning on science performance of learners with special needs. The study adopted the pre-test post-test control group quasi-experimental research design. The pre-test was used to determine the prior knowledge of the learners. Three intact classes in three schools were assigned to the experimental groups “Interactive Multimedia Platform,” “Simulation Games Box,” and “Blended Learning Parcel.” The post-test was conducted at the end of learners' exposure to the treatment. The data collected were analyzed using t-test. The findings suggested that the use of blended learning enhances the performance of special needs learners better than interactive multimedia and simulation games.
Reference64 articles.
1. Games and Simulations
2. Blended Learning and Technology-assisted Teaching of Biology in Nigerian Secondary Schools
3. An Assessment of the Science Classroom Learning Environment.;F. O.Aladejana;Ife Journal of Behavioural Research,2000
4. Aladejana, F. O., & Aderibigbe. (2007). The Science Laboratory Environment and Academic Performance. Journal of Science Education and Technology, 16(6), 500-506.
5. Blended Learning and Improved Science Teaching in the Nigerian Primary Schools.;F. O.Aladejana;Proceedings, 3rd International Conference on ICT for Development, Education and Training, Accra, Ghana, eLearning Africa,2008