Using Hybrid Gamification to Build Community and Self-Efficacy Among Diverse University STEM Students

Author:

Cotter Karen J.1

Affiliation:

1. New Jersey City University, USA

Abstract

Technology is all around us and has become ubiquitous in everyday life. Today's Generation Z college students are the first coeds who have never lived without technology. It is incorporated throughout their day and in a plethora of ways in college campuses. Many professional STEM jobs go unfilled annually, especially by diverse individuals. Many underserved, first-generation, African American, Latinx, and female students arrive on campus with disadvantages that create barriers to success. Increasing the number of STEM graduates to fill these jobs requires innovative ways to support and retain these underserved students. STEM Bridge programs across the country use various strategies to engage, retain, and graduate STEM majors. This chapter presents research on the unique use of hybrid gamification as an educational technology strategy, in a Bridge STEM program, to foster a sense of community and self-efficacy to support STEM majors as they persist to a STEM degree.

Publisher

IGI Global

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3