Introducing STEAM Through Tinkercad and Arduino

Author:

Tsolakis Savvas1ORCID,Theofanellis Timoleon2,Voulgari Evagelia3

Affiliation:

1. University of Thessaly, Greece

2. ASPETE, Greece

3. Experimental High School of Magnesia, Greece

Abstract

During the last years, educators were challenged to move their lessons from the physical classroom to online classrooms due to the COVID-19 pandemic. Due to this situation, they had to come up with new teaching methods and applications and even use ICT to implement hands-on activities. Teaching robotics, a significant subject to promote STEAM education and computational thinking, had to be continued under these circumstances. In this chapter, the work and the results of teaching robotics in online classes are presented. Tinkercad simulation platform was used to teach robotics and plan projects that later were implemented using the Arduino platform robotic system in the physical classroom as hands-on activities.

Publisher

IGI Global

Reference41 articles.

1. Developing an Arduino Simulation-based Learning System and Evaluating its Suitability

2. Multiple forms of dynamic representation

3. Alimisis, D., & Loukatos, D. (2018, June). STEM education post-graduate students’ training in the eCraft2Learn ecosystem. In Proceedings of the 2nd International Conference on Innovating STEM Education (pp. 22-24). Academic Press.

4. Designing of Mikrokontroler E-Learning Course: Using Arduino and TinkerCad

5. AndersonC. (2012). Makers: The New Industrial Revolution. Crown Publishing.

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