Using Notions of “Play” Over the Life Course to Inform Game Design for Older Populations

Author:

Brown Julie A.1,De Schutter Bob2

Affiliation:

1. Ohio University, USA

2. Miami University, USA

Abstract

Play is a lifelong construct that is individually defined and is influenced by multiple variables that affect how play is interpreted and experienced in old age. This chapter highlights the significance of using a life course perspective to explore how play is shaped and reflected through digital gameplay and preferences as a game player ages. Using grounded theory methodology, 51 participants (age 43–77) were interviewed individually. The resulting transcripts were coded to identify emergent themes. The findings demonstrate 1) how play changes throughout the lifespan, 2) how play preferences established in childhood influence digital gameplay for aging adults, and 3) how aging adult gamers aspire to continue gaming as they grow older. Collectively, these themes provide insight into the aspects that need to be taken into account when designing games for aging gamer populations.

Publisher

IGI Global

Reference30 articles.

1. AdamsE. (2009). Fundamentals of Game Design (2nd ed.). Berkeley, CA: New Riders Press.

2. Theoretical propositions of life-span developmental psychology: On the dynamics between growth and decline.

3. Bosmans, D., & Maskell, P. (2012). Videogames in Europe: 2012 Consumer Study. ISFE & Ipsos MediaCT. Retrieved from http://www.isfe.eu/industry-facts/statistics

4. Exploring the Next Generation of Older Gamers: Middle-Aged Gamers

5. Charmaz, K. (2006). Constructing Grounded Theory. Retrieved from http://books.google.be/books?id=w2sDdv-S7PgC&printsec=frontcover&dq=0761973524&source=bl&ots=pZrr4YGGeu&sig=R7pxfUS9Hz43Qctzt1Z_AUPeZYs&hl=nl&ei=3MFETP2VFNW94gaHtqTPDg&sa=X&oi=book_result&ct=result&resnum=1&ved=0CBUQ6AEwAA#v=onepage&q&f=false

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1. Playing on life's terms;Eludamos: Journal for Computer Game Culture;2023-12-14

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