Affiliation:
1. University of Petroleum and Energy Studies, India
Abstract
Learning is acquiring new knowledge, understanding, or skills through various means and is challenging to measure. Serious games (SG) have the potential to allow users to learn through interaction in motivational and engaging aspects by harnessing enhanced game simulation to teach context-specific knowledge or skills. All SG may not show improved learning; content, objectives, and evaluation processes must be recognised before and during the game's development. The chapter saw a seed of potential and feasibility of SG in learning in the context of developing countries like India. Ancient Indian logic Tetralemma can be used in the design process. Domain experts and educators must be part of the development process. Learning and evaluating the envisioned learners should be fun and challenging, with a story adapted to connect to the user's real-life environment. SG can benefit learners, and researchers can investigate empirical evidence to help design SG that incorporates learning holistically.
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