1. ActiveWorlds. (2015). ActiveWorlds: Home of the 3D Internet since 1995. Retrieved from http://www.activeworlds.com
2. Hipermetinsel ortamlarda ön bilgi düzeylerinin gezinim profilleri üzerine etkisi [The effect of prior knowledge on navigational profiles in hypertext environments].;G.Akçapınar;Journal of Education and Science,2012
3. Altan, T. (2011). Teknoloji-zengin eğitsel bir yenilik olarak quest atlantis'in örgün eğitime entegrasyonu: Fen ve teknoloji dersi örneği [Integration of quest atlantis as a technology-rich educational innovation to formal education: A science course case]. Unpublished master's thesis, Hacettepe University, Ankara, Turkey.
4. A characterization of performance by men and women in a virtual Morris water task:
5. Navigation by query in virtual worlds