Unseen Objects to Cast Shadows Using Clones to Cast Shadows With Sunlight and Skylight

Author:

Kamat Raghav Sham1,Gupta Ritwika Das1

Affiliation:

1. CHRIST University, India

Abstract

3D modelling software has its importance and requirement priority in various fields, mostly in design sectors. Visualization, creating 3D models, representing scenes, and adding animation to objects can have their complications, but with 3ds Max software results can be expected with the large availability of modifiers, cameras, and lights made available for the modelers to create something with their creative perspective. By going through this chapter, readers can have an insight into topics like lights, camera paths, modifiers, Boolean, pro-Boolean, viewport, mesh, AEC extend by which modelers can have their desired output as a result. It also gives a glimpse of how material editors can be useful in giving a realistic look to any object or scene being created. Usage of various lights is also included with the importance of cloning objects. Cloning objects is an important aspect when modeling is considered. Casting shadows to clone objects can be interesting and complex. This chapter makes it easy by giving a clear perspective of its usage and importance.

Publisher

IGI Global

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