Digital Educational Games

Author:

Delgado Catarina1ORCID,Mendes Fátima1ORCID,Brocardo Joana1ORCID,Boavida Ana Maria1ORCID

Affiliation:

1. Escola Superior de Educação, Instituto Politécnico de Setúbal, Portugal

Abstract

This chapter reflects on the challenges that arise when it is intended that all students can experience an Education 5.0 and proposes a set of practical actions that may support teachers' educational practice. It analyses and discusses a study involving 18 primary teachers and their 358 students (ages 6-10), which informed specific adjustments in some educational technological games about mathematics and confirmed, or not, several of the potentialities that intentionally underlined their design. The analysis focused on some problematic aspects related to moving towards an Education 5.0, which allows the integration of digital technologies in a more meaningful way in the learning process, aiming at the development of critical and creative thinking and collaborative work. Finally, suggestions are systematized about the development of quality educational technological tools and teacher training.

Publisher

IGI Global

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