Multiple Intelligences and Digital Learning Game Design

Author:

Sajjadi Pejman1,De Troyer Olga2

Affiliation:

1. Pennsylvania State University, USA

2. Vrije Universiteit, Brussels, Belgium

Abstract

Empirical research that draws a framework on how the theory of MI could be incorporated in (learning) games is non-existent. Furthermore, the theory of MI fits well into the concept of individualization, as it distinguishes between individuals in terms of their abilities. In light of this, the chapter reports on the first evidence-based set of mappings between this theory and fundamental constructs of games known as mechanics. These mappings can be utilized by designers in the individualization paradigm of player-centered game design as guidelines on what mechanics to include in their design when targeting an audience with specific MI profiles. Such individualization can potentially positively affect the game experience of players while establishing the proper frame for affecting learning. As such, these mappings, available in form of a recommendation tool, act as guidelines on how to design (learning) games while considering the intelligences of the target audience.

Publisher

IGI Global

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Trait Emotional Intelligence and Multiple Intelligences as Predictors of Academic Success in Serbian and Greek IT Students;International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE);2023-08-31

2. Teachers’ Application of Multiple Intelligences Approach in Teaching Economics;Education Research International;2022-03-25

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