Power up Learning With Mobile Games

Author:

Villanueva Kristin1,Vaidya Jeanny1

Affiliation:

1. Columbia University, USA

Abstract

The evolution of mobile games and the subsequent evolution of designing mobile gaming experiences to support learning is captured in this chapter. The authors will address the affordances and limitations of mobile gaming as well as the learning theories and frameworks that lay the foundation for learning through mobile games. Current perceptions of mobile gaming in the classroom and the implementation of mobile games in schools are discussed. In addition, this chapter explores mobile games for social change, their prevalence, and their role in facilitating learning. The chapter also discusses differing perceptions on the issue of mobile games in and out of the classroom as well as the potential for marketability.

Publisher

IGI Global

Reference81 articles.

1. Ajegbomogun, F. O., & Oduwole, O. K. (2017, October). Social media trends and collaborative learning for scholarly research among postgraduate students. In European Conference on e-Learning (pp. 9-17). Academic Conferences International Limited.

2. American Social History Project. (2018, September 14). Mission US: Time Snap – Can VR Enhance the Teaching of History? Retrieved from https://ashp.cuny.edu/news/mission-us-time-snap-can-vr-enhance-teaching-history-0

3. Anastasiadis, T., Lampropoulos, G., & Siakas, K. (2018). Digital Game-based Learning and Serious Games in Education. Academic Press.

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