Gamification in Service Learning

Author:

Varela-Candamio Laura1,Enríquez-Díaz Joaquín2ORCID,Rouco-Couzo Marcos1

Affiliation:

1. University of A Coruna, Spain

2. University of A Coruña, Spain

Abstract

This chapter aims to disseminate an educational innovation project using a game-based learning developed during the 2016/2017 academic year at the University of A Coruna (Spain) and conducted in several schools. The project is called “Economy With Science and Conscience: Toward an Emotionally Intelligent School.” It seeks to awaken the critical awareness of pre-college students in relation to economic issues as well as citizen participation in the university community. The formula of service learning used fit perfectly with this project for a better understanding of economic decision making based on social values. The main aim is to build bridges between the university and other educational levels to contribute to an educational process committed to society. Findings show good results achieved in engagement, motivation, and amusement of students to accelerate the development of knowledge and skills, and also to modify social patterns related to behavioral economics.

Publisher

IGI Global

Reference43 articles.

1. University Service Learning methodology: Creating employment with social enterpreneurship.;S. S.Algado;Historia y Comunicación Social,2013

2. Choice Theory

3. Bandy, J. (2017). What is Service Learning or Community Engagement? All CFT Teaching Guides, Vanderbilt University. Retrieved June 12, 2017, from https://cft.vanderbilt.edu/guides-sub-pages/teaching-through-community-engagement/

4. Bolstad, R. (2011). Taking a ‘Future Focus’ in Education: What Does It Mean? NZCER Working Paper. Wellington, New Zealand Council for Educational Research. Retrieved March 28, 2017, from www.nzcer.org.nz/system/files/taking-future-focus-in-education.pdf

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