Affiliation:
1. Lehigh University, USA
Abstract
The assembly-line, business-as-usual model of education has changed very little in the past 100 years. Unfortunately, teachers still lecture and are often the center of learning, while students still passively listen with limited experiential opportunities. Online learning environments often follow this format as well, which is problematic for adult learners who are looking for choice, community, and engaging learning environments. This chapter will discuss the creation and use of a choose-your-own-adventure learning pathway model designed to give adult students the freedom of choice and authentic, experiential opportunities in an online graduate instructional design course. The authors will discuss the importance of constructivist learning, making engaging learning environments, and meeting the needs of graduate student learners from the perspective of teacher/designer and student/participant before offering suggestions for the redesign of adult online curriculum.
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