Affiliation:
1. Faculty of Education, University of Ljubljana, Slovenia
Abstract
In today's fast-paced digital world, equipping pre-service teachers with educator-specific digital literacy competencies is crucial to their ability to adapt to changes and effectively teach and guide their students. This chapter presents an innovative approach to teaching digital competencies to pre-service teachers, utilizing game design-based learning, trialogical learning, and problem-based learning principles. In this approach, students collaborate in groups to develop an educational computer game and work with their colleagues from other faculty. Authors describe each phase of game development and frame it in the broader context of the acquisition of digital competences defined in the DigCompEdu competences framework for teacher education students. Since creating an educational computer game is a complex process, the authors propose the use of a project management tool to manage the different project work phases, describe the selection process and provide an overview of its utilization.
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