From Touchpad to Smart Lens

Author:

Baldauf Matthias1,Fröhlich Peter1,Buchta Jasmin1,Stürmer Theresa1

Affiliation:

1. FTW Telecommunications Research Center Vienna, Vienna, Austria

Abstract

Today’s smartphones provide the technical means to serve as interfaces for public displays in various ways. Even though recent research has identified several new approaches for mobile-display interaction, inter-technique comparisons of respective methods are scarce. The authors conducted an experimental user study on four currently relevant mobile-display interaction techniques (‘Touchpad’, ‘Pointer’, ‘Mini Video’, and ‘Smart Lens’) and learned that their suitability strongly depends on the task and use case at hand. The study results indicate that mobile-display interactions based on a traditional touchpad metaphor are time-consuming but highly accurate in standard target acquisition tasks. The direct interaction techniques Mini Video and Smart Lens had comparably good completion times, and especially Mini Video appeared to be best suited for complex visual manipulation tasks like drawing. Smartphone-based pointing turned out to be generally inferior to the other alternatives. Examples for the application of these differentiated results to real-world use cases are provided.

Publisher

IGI Global

Subject

Human-Computer Interaction

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Touch Your Own Device! A COVID-Safe Alternative to Multi-touch Interactions with Public Touchscreens;CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter;2021-11-25

2. Simo: Interactions with Distant Displays by Smartphones with Simultaneous Face and World Tracking;Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems;2020-04-23

3. Pointing at a Distance with Everyday Smart Devices;Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems;2018-04-19

4. Design implications for interacting with personalised public displays through mobile augmented reality;Proceedings of the 5th ACM International Symposium on Pervasive Displays;2016-06-20

5. Investigating On-Screen Gamepad Designs for Smartphone-Controlled Video Games;ACM Transactions on Multimedia Computing, Communications, and Applications;2015-10-21

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